The game I choose to play was Pac Man which is an Arcade game
This game was published in 1983
Published by ~Atarisoft
Genere ~ Action
Theme ~ Arcade
Pac-Man is the type of game that you have to practice to win.
I was having a very hard time playing this game on my computer because I couldn’t maneuver as much as I could have if I was in a Arcade or playing it on a game console. The pac man was moving very slow and I was easily getting caught by the moving ghost.
Instruction of the game
The player navigates Pac-Man through a maze containing various dots, known as Pac-Dots, and four multi-colored ghosts: Blinky, Pinky, Inky, and Clyde. The goal of the game is to accumulate points by eating all the Pac-Dots in the maze, completing that ‘stage’ of the game and starting the next stage and maze of Pac-dots. Between some stages, one of three intermission animations plays. The four ghosts roam the maze, trying to kill Pac-Man. If any of the ghosts hit Pac-Man, he loses a life; when all lives have been lost, the game is over. Pac-Man is awarded a single bonus life at 10,000 points by default—DIP switches inside the machine can change the required points to 15,000 or 20,000, or disable the bonus life altogether. The number of lives can be set to 1 life only or up to five lives maximum. High score cannot exceed 999,990 points; players may exceed that score, but the game keeps the last 6 digits. There are 256 levels in total, however, when the game was made, the memory ran out at 256, so it is only half loaded while the other half is a jumble of letters and digits.
The backstory to Pac Man
Pac-Man was one of the first games developed by this new department within Namco. The game was developed primarily by a young employee named Toru Iwatani over the course of 1 year, beginning in April 1979, employing a nine-man team. It was based on the concept of eating, and the original Japanese title is Pakkuman (パックマン), inspired by the Japanese onomatopoeic phrase paku-paku taberu (パクパク食べる), where paku-paku describes (the sound of) the mouth movement when widely opened and then closed in succession
Iwatani has repeatedly stated that the character’s shape was inspired by a pizza missing a slice, he admitted in a 1986 interview that this was a half-truth and the character design also came from simplifying and rounding out the Kanji character for mouth, kuchi (口). Iwatani attempted to appeal to a wider audience—beyond the typical demographics of young boys and teenagers. His intention was to attract girls to arcades because he found there were very few games that were played by women at the time. This led him to add elements of a maze, as well as cute ghost-like enemy characters. Eating to gain power, Iwatani has said, was a concept he borrowed from Popeye. The result was a game he named Puck Man as a reference to the main character’s hockey puck shape. Later in 1980, the game was picked up for manufacture in the United States by Bally division Midway, which changed the game’s name from Puck Man to Pac-Man in an effort to avoid vandalism from people changing the letter ‘P’ into an ‘F’ to form the word fuck. The cabinet artwork was also changed and the pace and level of difficulty increased to appeal to western audiences.[47
Original theme music for pac mac found on YouTube Pac Man Theme Song
Meme for PacMac Design~ Pac Man Meme Development
Pac Man and It’s Creator
An actually pic of the instruction of the game.. when the Pac Man has to eat the Pac dots and caught the ghost or the monsters, to score and beat the level of the game…